| Blizzard has designed World of Warcraft so that each | | | | balanced and fun classes to play. You're able to tame |
| class is (to an extent) balanced and not | | | | a pet at level 10 and utilize it as your very own tank, |
| overpowered. Tweaks and fixes are constantly made | | | | all while you stand back and make the most of your |
| to classes' abilities and talents to ensure that World | | | | archery skills on the target. They are not highly |
| of Warcraft is a fair game. So which race should you | | | | requested in raids, however they are extremely |
| choose? | | | | powerful in PvP combat. |
| When compared to other MMORPG's, World of | | | | The Rogue |
| Warcraft offers very few classes to choose from. | | | | The rogue is also a melee based class, but relies on |
| Each have unique traits and abilities that define their | | | | special attacks rather than brute strength. Rogues |
| playability, enjoyment and importance in group | | | | make use of "stun locks" -- unique abilities that lock |
| combat. Factions would be completely unbalanced if | | | | their target and freeze them while they slice and dice |
| either were to lose a class, so each one is highly | | | | away. If you're looking for a fun, action packed class, |
| valued in the land of Azeroth. They include (available | | | | go with the rogue. |
| on both factions): | | | | The Priest |
| The Warrior | | | | A huge amount of responsibility is put on priests as |
| The warrior is, without doubt, the most powerful | | | | they are mainly a healing class. They are usually in |
| class in the melee area. In raids, they are usually used | | | | high attendance in raids. The downside to priests is |
| as a "tank" -- the role in which one or two players | | | | that you'll rarely ever be needed for damage, and so |
| build up the most "aggro" and take the majority of | | | | your role during your playing career will be varying |
| the battering from raid bosses. It's definitely a fun | | | | between the same three healing spells. |
| class to play, particularly in PvP combat (Player vs. | | | | The Mage |
| Player). | | | | Mages are a high damage class that rely on magic |
| The Paladin | | | | spells to defeat their enemy. Compared to other |
| The Paladin is viewed as a major annoyance in the | | | | classes, mages have relatively low HP (hit points) and |
| game, mainly due to it's unique protection and healing | | | | are highly vulnerable thanks to their easily penetrable |
| abilities. Paladins are able to "bubble" and effectively | | | | cloth armor. |
| become immune to combat for up to 12 seconds, | | | | The Druid |
| during which they will either heal back to full health or | | | | The druid is a hybrid, all-rounder class with the unique |
| avoid combat completely by hearthing back to their | | | | ability to transform between animal and man. In |
| home. | | | | animal form, they are able to deal a high amount of |
| The Warlock | | | | damage but are vulnerable to high damage and |
| At this time of writing, the warlock is considered by | | | | special attacks. |
| the majority of World of Warcraft's community as | | | | The Shaman |
| overpowered, thanks to it's fear and | | | | The shaman, previously only available with the Horde |
| damage-over-time (DoT) abilities. Calls have been | | | | faction, is similar to the druid but is able to deal much |
| made to "nerf" (the process in which a classes' | | | | more damage through nature-inspired spells and |
| talents and/or spells are altered) the warlock, and as | | | | attacks. |
| Blizzard usually succumbs to the community's | | | | If you're a first time World of Warcraft player, it |
| requests, it mightn't be wise to go with the warlock | | | | might be best to try out each and every class for a |
| until this nerf has been made. | | | | day or two before deciding on one and continuing on |
| The Hunter | | | | with it. You will invest a lot of time into the |
| The Hunter is, in my opinion, one of the more | | | | character, so choose wisely! |