| In World of Warcraft (WoW), there are a total of 9 | | | | (Healing) and Protection (Survivability and Tanking). |
| playable classes. You can not freely choose race and | | | | Mage |
| class, as it is somewhat limited. Not all races can be | | | | A mage is a magical user with frost, fire and arcane |
| combined with all classes. To choose your class will be | | | | spells. They deal massive damage from afar, casting |
| your most important choice in the game. This is | | | | elemental bolts at a single target, or raining |
| because you define your play style within WoW with | | | | destruction down upon their foes in a wide area. |
| your class, whether it is healing and support, dealing | | | | Mages are also masters of slowing and temporarily |
| much damage, or be the one who takes the damage | | | | immobilizing the enemy, enabling mages to get away |
| and controls the monsters. Do not fear; there are a | | | | easily. Mages have the following talent trees: Arcane |
| few roads you can walk within each class as well | | | | (Burst damage), Fire (High damage) and Frost |
| which you can change whenever you want. These | | | | (Survivability). |
| "roads" are called talents. With talents, you specialize | | | | Warlock |
| in a part of your class. For every level you achieve, | | | | Warlocks are masters of demonic power, shadow |
| you gain one talent point which you can spend on | | | | and flame, plaguing their enemies with curses and |
| whatever talent tree you want. Every class has | | | | diseases. They are also able to summon several |
| three talent trees. In other words, you can walk | | | | demonic pets, each with its speciality. While warlocks |
| three different roads with your character per class. | | | | deal ranged damage, their pets may attack at melee |
| Warrior | | | | range and support the warlock and the warlock's |
| A warrior is strongly specialized in fighting with | | | | allies. They can also summon other people from |
| powerful two-handed weapons to deal damage or | | | | anywhere in the world. Warlocks have the following |
| with a one-handed weapon and a shield to take all | | | | talent trees: Affliction (Curses and debuffs), |
| the pounding from a monster (called tanking). Very | | | | Demonology (Pet) and Destruction (Direct damage). |
| wanted for Arena teams as damage dealer and very | | | | Rogue |
| wanted for instances and raid dungeons as tank. | | | | Rogues are masters of stealth and assassination, and |
| Warriors have the following talent trees: Arms | | | | they're able to pass by most enemies unseen and |
| (Damage), Fury (Damage) and Protection (Tank). | | | | attack them from behind. Rogues can also create |
| Druid | | | | poisons which they one on their blade to add extra |
| A druid is a hybrid class. The druid is at one with | | | | damage or negative effects on the victim. Rogues |
| nature, and is able to transform into different animals | | | | usually have two quick one-handed weapons |
| which have various unique abilities. Hybrid means that | | | | dual-wielded, making them valuable for interrupting |
| the class can perform several tasks, and the forms | | | | casters of magic. They are also able to open locked |
| have a boost each to help them with a specific task. | | | | doors and chests. Rogues have the following talent |
| For instance, Bear Form makes them tougher and | | | | trees: Assassination, Combat and Subtlety. |
| more resilient allowing them to tank with ease. Druids | | | | Shaman |
| have the following talent trees: Balance (Spell | | | | A shaman is the spiritual leader of their tribe. They |
| damage), Feral Combat (Melee damage and tanking) | | | | are a magic-based semi-hybrid class. They are |
| and Restoration (Healing and support). | | | | masters of the Elements, enabling them to place |
| Priest | | | | elemental empowered totems which benefit the |
| Priests are magical users able to perform holy and | | | | Shaman's allies or have a negative effect on enemies. |
| shadowy magic. Their shadow spells are mostly used | | | | They are good healers and damage dealers. Shamans |
| to cause damage on foes; however there are certain | | | | have the following talent trees: Elemental (Spell |
| support abilities which are shadow magic. The priest is | | | | damage), Enhancement (Melee damage) and |
| the main healing class with its manifold of holy | | | | Restoration (Healing). |
| support and healing spells. Priests have the following | | | | Hunter |
| talent trees: Discipline (Survivability), Holy (Healing) and | | | | Hunters are deadly snipers, capable of bringing their |
| Shadow (Damage). | | | | enemies down from a long distance with bows or |
| Paladin | | | | guns. They can track enemies and place traps to |
| Paladins are guardians of the holy light. They bolster | | | | damage or entrap their opponent. Hunters also have |
| their allies and themselves with holy auras and | | | | the ability to tame beasts in the world as pets and |
| blessings to protect and empower them. Paladins are | | | | train them to become loyal guardians. Hunters have |
| a defensive class designed to outlast their enemies. It | | | | the following talent tress: Beast Mastery (Pet), |
| is also a hybrid class, capable of healing, dealing | | | | Marksmanship (High Damage) and Survival (Damage |
| decent damage and tanking. Paladins have the | | | | and survivability). |
| following talent trees: Retribution (Damage), Holy | | | | |