| Leveling Your Shaman in World of Warcraft | | | | Focus 1/1; Totemic Focus 5/5; Anticipation 2/5; |
| The shaman, or affectionately known as shammie is | | | | Nature's Guidance 3/3; Totemic Mastery 1/1; Flurry 5 |
| a jack-of-all-trades and a master-of-none. They can | | | | 5; Improved Weapon Totems 2/2; Elemental |
| tank, heal and deal out the damage, but since their | | | | Weapons 3/3; Spirit Weapons 1/1; Weapon Mastery |
| talents are so varied, they have no real specialization. | | | | 5/5; Mental Quickness 3/3; Dual Wield 1/1; Dual Wield |
| Draenei are the only Alliance race that can become a | | | | Specialization 3/3; Stormstrike 1/1; Unleashed Rage 5 |
| Shaman. If you play Horde, you have more choices | | | | 5; and then Shamanistic age 1/1. This will get you all |
| for race, but consider Orc or Tauren. These two | | | | the way to level 70. This build is appropriate for |
| races have added racial bonuses that compliment the | | | | leveling both solo and for 5-man instances. |
| Shaman class. | | | | Another build that becomes available at level 40 is an |
| Gear and weapons are particularly important when | | | | Elemental build. Before level 40, this build is really not |
| trying to level your shaman. Stamina, strength, and | | | | practical because downtime is a problem. At level 70, |
| agility are the 3 bonuses that are needed. A mix of | | | | Water Shield becomes available, which solves the |
| Falcon and Eagle gear will help provide this. You are | | | | issues of down time. It you would like to spend the |
| going to want to choose weapons with a high DPS | | | | gold at 40, you can re-spec and continue to award |
| and crit. Shammies are a little slower on the kill, so | | | | talent points accordingly: Conviction 5/5; Concussion 5 |
| the more damage you can do, the faster you can kill | | | | 5; Improved Healing Wave 5/5; Totemic Focus 5/5; |
| the ads. Killing mobs and completing quests is where | | | | Elemental Focus 1/1; Reverberation 5/5; Call of |
| your leveling is going to come from. | | | | Thunder 5/5; Healing Focus 5/5; Tidal Mastery 5/5; |
| Before you can start allocating points in builds, you | | | | Storm Reach 2/2; Unrelenting Storm 5/5; Elemental |
| are going to have to get to level 10. Before every | | | | Fury 1/1; Lightening 5/5; Elemental Mastery 5/5; |
| fight down a Stoneskin Totem to help with defenses. | | | | Lightening Overload 5/5; and Totem Wrath at 1/1. |
| Lightening Bolt is going to be your main offensive | | | | Either of these builds, used appropriately will quickly |
| spell, so you want to spam it. When the ad starts to | | | | get you to level 70. Both are helpful when soling or in |
| run or heal themselves use Earth shock to stop | | | | groups. Shamans are extremely helpful by lending |
| them. If you are playing a Tauren, Thunder Stomp is | | | | support to groups and during instances. While |
| an option here too. | | | | shamans are slower to level, they are sturdier than |
| Once you get to level 10, start allocating the talent | | | | most classes while soloing. With the proper gear to |
| points accordingly: Ancestral Knowledge 5/5; Healing | | | | boost the shaman's ability to level, levels can come |
| Wave 5/5; Thunder Strikes 5/5; Improved | | | | just as quickly with any other class. |
| Reincarnation 2/2; Enhancing Totems 2/2; Shamanistic | | | | |