| The Elemental Shaman in PvP situations functions as | | | | Tip #2: Shamans are important because they can |
| a hybrid class with a specialization towards | | | | turn the tide of battle better than anyone else, with |
| damage-dealing, and is therefore difficult to perform | | | | their abilities that benefit their allies. Elemental |
| on par with pure DPS classes like the Rogue or | | | | Shamans in particular may find it advisable to plant a |
| Warlock. However, that does not mean that it is | | | | Totem of Wrath among his group members when in |
| impossible to excel in PvP combat using a Shaman. | | | | a deadlock in order to gain an advantage. In situations |
| The most important thing to remember about | | | | like this, you are not just trying to deal as much |
| Shamans is that they are designed for teamwork. | | | | damage as you can - you are required to break the |
| Their totems and spells perform a myriad of abilities, | | | | enemy lines and delay their advance long enough to |
| some of which can enhance the effectiveness of | | | | turn them back. |
| their party members. This is common knowledge for | | | | Tip #3: Bloodlust/Heroism in particular may prove to |
| the PvE scene, but it is also important in PvP. | | | | be the winning move in these cases. Wait for the |
| The following advice will help you to understand more | | | | opposition's assault to ebb away, and execute the |
| about what all Elemental Shamans should do in PvP | | | | spell. It is advisable to warn your peers 2 seconds |
| scenarios. | | | | before you cast it, so that they have ample notice. |
| Tip #1: Take care of your teammates. Constantly | | | | Tip #4: Use Chain Lightning to harass the enemy. |
| overlooked not just by Shamans, but by many | | | | Tip #5: Use your healing spells whenever you see an |
| across all classes, especially in a Battleground scenario. | | | | injured teammate. This is very important; your heals |
| When a group of 30 well coordinated players face a | | | | are not as powerful while being a Elemental Shaman, |
| group of 35 PUGers, the group of 30 will win every | | | | but every little bit helps, especially if you prevent |
| single time. The morale of this is that players who | | | | death. This saves an ally from waiting almost a |
| work together, win. | | | | minute to rejoin the battle. |